City Forward
A short compositing test using camera movement, atmosphere, scale and destruction.
I create character-driven animation, cinematic 3D visuals and engaging branded content.
Flagship product · Beta

Your shared home, in one place.
Bills, plans, chat and household organisation together. Built by Emmanuel Rowland, Hollie Baker and Kevin Tshribi.




Open to creative opportunities
Meet the creative
A quick introduction to who I am, what I create and the mix of 3D, motion, VFX and content that shapes my work.
HiBob animation
I handled the modelling, look development, animation, editing and sound design for this branded character film.
A short compositing test using camera movement, atmosphere, scale and destruction.
A 3D product animation focused on the shoe's shape, materials and presentation.
Selected from the archive · Re-presented 2026
Earlier modelling and visualisation projects, reworked with cleaner lighting, grading and presentation. The original models and ideas remain at the centre of each piece.

I turned the pack design into a complete set of 3D product images for the full range.


A self-initiated 3D study with a hero burst shot, dramatic studio lighting and a full flavour collection.



Three product views showing the watch's form, materials, screen detail and lighting.

Move or drag across the product to control its rotation. An independent concept inspired by the sculptural sock-sneaker language associated with Balenciaga. This is not an official brand project.

Personal, unofficial study
I modelled this personal automotive study from reference images in Cinema 4D R19. It covers subdivision modelling, illuminated details, reflective materials, night lighting and Octane rendering.
Cleaned presentation captures reconstructed from the original 2023 development photographs.









From viewport to final frame
This breakdown follows an urban scene from the first Cinema 4D blockout through modelling, environment work and lighting to the final rain-soaked render.

Additional environment studies
Urban, rural and imagined environments created in Cinema 4D.

Material-rich street world · two cinematic viewpoints

Traditional architecture · landscape storytelling

Rural environment study · natural materials and landscape

Fantasy environment · atmosphere and scale
Tribal Warrior · 2022
I created this real-time character in Reallusion Character Creator 4, with detailed skin, layered armour and culturally inspired accessories.




Character creation and look development by Emmanuel Rowland. Shield and spear accessories developed in Cinema 4D.
Stylised Characters
Two stylised character studies created from modelling through final surface work. The large-headed caricature was developed from a photographic reference, with its clothing constructed in Marvelous Designer. The guard set is a fan-made character study inspired by the Korean series Squid Game. Every character was fully modelled and textured by Emmanuel Rowland.


Full character modelling and texturing by Emmanuel Rowland.

Amos Kito: The Colony Chronicles
After losing his parents to humans, a pacifist mosquito sets out to find a scientific alternative to blood. His choice could change the future of his colony.
I am developing the story, world, characters, storyboards and 3D production myself. Amos and BoZ are complete in 3D, and I have reviewed all 117 storyboard images for the next production pass.
Project case studySee how Amos Kito is being developedExplore project →
01 · The guideCOACHClear training advice.
Practical motivation.
02 · The disruptorMANICUnfiltered humour.
Relatable gym chaos.
Project Manny
Coach Manny gives practical, encouraging fitness advice. Manic Manny brings the comedy, honesty and chaos that make it entertaining.
Honest updates that show the progress and the work behind it.
Character sketches based on gym moments people recognise.
Useful training ideas explained quickly and clearly.
Encouragement with personality, without empty slogans.
Creative approach
I plan each vertical video from the opening hook through filming, performance, pacing, captions and final edit. The two characters let me switch between useful advice and entertainment while keeping the same identity.
OTD | Own The Day
The film follows a simple idea: walk in with purpose, put the work in, and walk out knowing you owned it.
Footage selection, pacing, music direction, voiceover and the branded logo outro turn separate training clips into one clear, motivating story.
Your time.Your work.Your day.


Joke Nation
As co-founder and content production lead, I helped shape the show from recording to audience delivery. I supervised shoots, edited full episodes and short-form cuts, designed thumbnails, published across platforms and reviewed performance analytics to improve topics, packaging and distribution.
Camera setup, recording oversight and production consistency.
Episode edits, pacing, audio, graphics and social cut-downs.
Thumbnails, metadata, posting schedules and analytics review.
Selected sequence
Selected content
These examples show how I edited full conversations for YouTube and turned strong moments into shorter clips for social media.

Episode 009 · long-form edit and packaging

Conversation reframed for short-form discovery

Fast hook, punchy edit and social-first packaging

Topic-led clip built for comments and engagement



Arewa Kilishi
An earlier 3D packaging study showing the complete front and back presentation of Arewa Kilishi, a traditional thin, spicy dried beef. The rotating package is a reconstruction from the surviving renders, created after the original model was lost.
PerahToons · Independent animation studio
My animation studio for cinematic, playful and African-rooted stories. It is also the production home of Amos Kito.

Identity evolution
The original logo used four coloured tiles. I turned them into story frames, added the Perah Spark mascot and created a mark that can move on screen.

The foundation
The story moves forward
Learn with Perah
Selected Cinema 4D tutorials covering product modelling, animation and prop design through practical builds.
A complete everyday-product build and the strongest entry point into the PerahToons tutorial archive.
▶Product packaging modelled as a multi-part beginner build.
▶Building a recognisable luxury footwear silhouette in Cinema 4D.
Shape language and detail for a readable stylised prop.
A product-design study focused on clean proportion and form.
Animating carriages as a connected system along a track.

I create animation, characters and branded visuals that are clear, engaging and made with real attention to detail. I enjoy taking an idea from the first sketch through to the final frame.
Explore my ArtStation →Connect on LinkedIn →The MannyRow identity ties together my 3D, motion, character animation and brand work.

Products, materials and cinematic worlds.
Cinema 4D · Octane · Corona
Characters and brands brought to life.
After Effects · Cinema 4D · iClone
Stories that connect, entertain and engage.
Project Manny · Joke NationSharing the craft, one practical tutorial at a time.
PerahToons · 3D tutorialsThe craft behind the work
3D Animation
Motion Design
Visual Storytelling
Branded Content
Product Visualisation
Editing & Compositing
I have worked across design, teaching, 3D, motion, client work and original animation projects.
Graphic Designer & Instructor
3D Generalist & Motion Designer
Animation, branding, visual content and client production
Amos Kito · PerahToons · Project Manny · Joke Nation
University of Lincoln · McPherson University
MSc Marketing, BA English Language and hands-on experience across 3D, motion, design, content and visual communication.